36 research outputs found

    Specification Techniques for Multi-Modal Dialogues in the U-Wish Project

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    In this paper we describe the development of a specification\ud technique for specifying interactive web-based services. We\ud wanted to design a language that can be a means of\ud communication between designers and developers of interactive services, that makes it easier to develop web-based services fitted to the users and that shortens the pathway from design to implementation. The language, still under development, is based on process algebra and can be\ud connected to the results of task analysis. We have been\ud working on the automatic generation of executable prototypes\ud out of the specifications. In this way the specification\ud language can establish a connection between users, design\ud and implementation. A first version of this language is\ud available as well as prototype tools for executing the specifications. Ideas will be given as to how to make the connection between specifications and task analysis

    A software toolkit for web-based virtual environments based on a shared database

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    We propose a software toolkit for developing complex web-based user interfaces, incorporating such things as multi-user facilities, virtual environments (VEs), and interface agents. The toolkit is based on a novel software architecture that combines ideas from multi-agent platforms and user interface (UI) architectures. It provides a distributed shared database with publish-subscribe facilities. This enables UI components to observe the state and activities of any other components in the system easily. The system runs in a web-based environment. The toolkit is comprised of several programming and other specification languages, providing a complete suite of systems design languages. We illustrate the toolkit by means of a couple of examples

    Musical Multimodal Child Computer Interaction

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    In this project an interactive computer system is designed that envisions to contribute to young children's musical education. From literature, requirements for musical interaction were derived. In this paper these requirements and the design of the system are described

    Maps, agents and dialogue for exploring a virtual world

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    In previous years we have been involved in several projects in which users (or visitors) had to find their way in information-rich virtual environments. 'Information-rich' means that the users do not know beforehand what is available in the environment, where to go in the environment to find the information and, moreover, users or visitors do not necessarily know exactly what they are looking for. Information-rich means also that the information may change during time. A second visit to the same environment will require different behavior of the visitor in order for him or her to obtain similar information than was available during a previous visit. In this paper we report about two projects and discuss our attempts to generalize from the different approaches and application domains to obtain a library of methods and tools to design and implement intelligent agents that inhabit virtual environments and where the agents support the navigation of the user/visitor

    Adaptive Municipal e-forms

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    Adaptation of electronic forms seems to be a step forward to reduce the burden for people who fill in forms. Municipalities more and more offer eforms online that can be used to request a municipal product or service. To create adaptive e-forms that satisfy the need of end-users, involvement of those users in design activities and evaluation is necessary. This paper describes the design of adaptive municipal e-forms and the way user-groups were involved in the design activities and will be involved in evaluation

    Effectiveness of Visualisations for Detection of Errors in Segmentation of Blood Vessels

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    Vascular disease diagnosis often requires a precise segmentation of the vessel lumen. When 3D (Magnetic Resonance Angiography, MRA, or Computed Tomography Angiography, CTA) imaging is available, this can be done automatically, but occasional errors are inevitable. So, the segmentation has to be checked by clinicians. This requires appropriate visualisation techniques. A number of visualisation techniques exist, but there has been little in the way of user studies that compare the different alternatives. In this study we examine how users interact with several basic visualisations, when performing a visual search task, checking vascular segmentation correctness of segmented MRA data. These visualisations are: direct volume rendering (DVR), isosurface rendering, and curved planar reformatting (CPR). Additionally, we examine if visual highlighting of potential errors can help the user find errors, so a fourth visualisation we examine is DVR with visual highlighting. Our main findings are that CPR performs fastest but has higher error rate, and there are no significant differences between the other three visualisations. We did find that visual highlighting actually has slower performance in early trials, suggesting that users learned to ignore them

    Experimenting with the Gaze of a Conversational Agent

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    We have carried out a pilot experiment to investigate the effects of different eye gaze behaviors of a cartoon-like talking face on the quality of human-agent dialogues. We compared a version of the talking face that roughly implements some patterns of humanlike behavior with two other versions. We called this the optimal version. In one of the other versions the shifts in gaze were kept minimal and in the other version the shifts would occur randomly. The talking face has a number of restrictions. There is no speech recognition, so questions and replies have to\ud be typed in by the users of the systems. Despite this restriction we found that participants that conversed with the optimal agent appreciated the agent more than participants that conversed with the other agents. Conversations with the optimal version proceeded more efficiently. Participants needed less time to complete their task
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